| Cost/pt. | WS | BS | STR | TUFF | WOUND | INIT | ATTAK | LD | SAVE | |
| Grotesque | 15 | 4 | 0 | 4 | 3 | 2 | 3 | 2 | 5 | none |
| SPECIAL RULES
STUPID:Because Grotesques are not among the more intelligent of the Dark Eldar they MUST (unless accompanied by an independant character) pass a leadership test in order to move during the movement phase. They do not need to be tested in order to make an assault. FEEL NO PAIN:Grotesques have been "engineered" to shrug off minor wounds that would otherwise leave them writhing in pain. Because of this advantage they ignore shooting hits from all weapons whose strength is not twice that of the Grotesques. If you shoot at a Grotesque you either kill it or you don't, there is not just hurting it. In close combat the hits are as they are normally (you can chop little or big bits of them!). TERRIFYING OPPONENT:Grotesques are one of the worst opponents to fight against. If any unit loses to them in close combatthey will automatically fall back without taking a leadership test. |